HIPRT-Path-Tracer
HIPRT & Orochi Monte Carlo Path Tracer
Overview
Physically based Monte Carlo path tracer written with the HIPRT and Orochi libraries.
HIPRT is AMD’s equivalent to OptiX. It allows the use of the ray tracing accelerators of RDNA2+ AMD GPUs and can run on NVIDIA devices as well (although it wouldn’t take advatange of RT cores) as it is not AMD specific.
The Orochi library allows the loading of HIP and CUDA libraries at runtime meaning that the application doesn’t have to be recompiled to be used on a GPU from a different vendor (unlike HIP which would require a recompilation + linking).
Features
BSDFs
- Disney BSDF (Diffuse, fake subsurface, metallic, roughness, anisotropy + anisotropy rotation, clearcoat, sheen, glass, volumetric Beer-Lambert absorption, …) [Burley, 2015]
- Cook Torrance BRDF (metallic & roughness)
- Oren Nayar diffuse model
- Specular dielectrics
Sampling
- Light sampling (emissive geometry):
- Uniform light sampling for direct lighting
- Resampled Importance Sampling (RIS) [Talbot, 2005]+ Weighted Reservoir Sampling (WRS) for many light sampling + [M. T. Chao, 1982]
- HDR Environment map + Multiple Importance Sampling using
- CDF-inversion binary search
- BSDF sampling:
- Importance sampling
- Multiple importance sampling
- Smith GGX Sampling:
- Visible Normal Distribution Function (VNDF) [Heitz, 2018]
- Spherical caps VNDF Sampling [Dupuy, Benyoub, 2023]
Other rendering features:
- Texture support for all the parameters of the BSDF
- Normal mapping
- Nested dielectrics support
- Automatic handling as presented in [Ray Tracing Gems, 2019]
- Handling with priorities as proposed in [Simple Nested Dielectrics in Ray Traced Images, Schmidt, 2002]
- Per-pixel adaptive sampling
- Intel Open Image Denoise + Normals & Albedo AOV support
UI
- Interactive ImGui interface
- Asynchronous interface to guarantee smooth UI interactions even with heavy path tracing kernels
- Interactive first-person camera
- Different frame-buffer visualization (visualize the adaptive sampling map, the denoiser normals / albedo, …)
Other features
- Use of the [ASSIMP] library to support many scene file formats.
- Optimized application startup time with:
- Multithreaded texture loading
- Asynchronous path tracing kernel compilation
- Shader cache to avoid recompiling kernels unnecessarily
Gallery
Live YouTube Showcases
Material Editor
OIDN AOVs Quality
Related Blog Posts
Github
This project is open-source on Github: HIPRT-Path-Tracer