-
WebGPU Occlusion Culling Algorithm in VTK
Implementation of a hierarchical z-buffer occlusion culling algorithm in VTK with the WebGPU Compute API.
-
WebGPU Compute Shaders API in VTK
Development of a compute shaders API wrapper around the WebGPU Dawn C++ implementation in VTK
-
Adaptive Sampling in a Path Tracer
Per-Pixel Adaptive Sampling for offline Path Tracing