Tom Clabault
Villeurbanne, France
Master’s student in computer graphics at the university of Lyon 1 Claude Bernard, France.
Interests
- Realtime & offline 3D Rendering (accent on ray-tracing)
- Low-level Software Optimization
- GPU & CPU Hardware Archictecture
- Problem Solving
Passionate about 3D rendering with an accent on ray-tracing techniques and strong interests in software optimizations / hardware architecture.
Latest Blog Posts
Aug 29, 2024 | WebGPU Occlusion Culling Algorithm in VTK |
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Aug 01, 2024 | WebGPU Compute Shaders API in VTK |
Jul 25, 2024 | Adaptive Sampling in a Path Tracer |