Tom Clabault

Villeurbanne, France
R&D rendering engineer at Huawei Ireland Research Centre.
Interests
- Realtime & offline 3D rendering (accent on ray-tracing)
- Low-level software optimization
- GPU & CPU Hardware Archictecture
- Problem solving
Passionate about 3D rendering with an accent on ray-tracing techniques and strong interests in software optimizations / hardware architecture.
Latest Blog Posts
Sep 24, 2024 | WebGPU compute shaders point cloud rendering in VTK |
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Aug 29, 2024 | WebGPU Occlusion Culling Algorithm in VTK |
Aug 01, 2024 | WebGPU Compute Shaders API in VTK |